![]() ![]() ![]() v0.9.6-292-g4982c6b seems like a harmless crash fix related to debugger, so it doesn't really seem to be the cause. It was affecting dx11 and differently, but it could be something similar as it also only affected upscalling. From what I noticed recently nvidia gpu's had an awful bug with drivers > 320.18 which was never fixed and they had to make a hack on pcsx2 to work around it. I'm on amd gpu so if it is a bug, could be nvidia specific. Well the thing is I started on default settings(fresh ini) changed rendering res and texture upscalling and then tried all hacks and stuff to see if I could reproduce your glitchiness, nothing made it like that for me, the only things which did break LoA graphics noticeably for me are 'Disable Alpha Test' hack which shows colored rectangles around some flat objects/textures, 'Always Depth Write' hack which makes transparent boxes to appear around character around other objects like save crystal effectively making it invisible and 'Disable Stencil Text' which shows rectangle gradient around hp bar.Īlso I just tried and the demo from here, and it works fine for me as well. Since English is not my first language sorry for some misspelling on my posts What the hell is causing that is beyond me, I hope that somebody could help me to fix this issue. What I find funny is that this issue is happening with this game only.ītw, could you please tell me which settings are you using?ĮDIT: Updated my nvidia drivers, the issue remain. ![]() ![]() I will try later after updating my nvidia drivers and let you know. I tried again right now with the 447 build, (still upscale x2-x3 xBRZ) resulting in the same issue as well. Yeah, I remember that issue very well, though it was only temporary. I even tried to turn on all hacks and speedup options which I never really use just to reproduce the problem and the graphics was still mostly fine, some hacks do break the graphics a bit, but nothing like horribly messed textures on your screenshot. (01-15-2014 12:02 AM)LunaMoo Wrote: you sure? And what upscalling? Because I tried both internal res and texture scalling and it seems to work fine for me on yesterday's build as well as current latest(v0.9.6-442-gef56298).įor me it actually looks better(played last time before xmas) as it seems the lightning bug that made characters too bright until hitting something in-game at least once seems to not be present anymore. ![]()
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